![]() As you play more villains, you climb up in levels, unlock more goodies and become more powerful, just like other RPGs. The progress is not as simple as it sounds, though. Unleash your fury as slashes, stabs, special powers and combos. Use the correct ones and at the right time to stun your gigantic opponent for a few seconds. Swipe to parry, tap on sides to dodge an attack or the middle to block it. Similar to its predecessors, Infinity Blade III is also an RPG, based on ‘hack & slash’ fights and ‘ point & click‘ navigation. Plunging a dagger through his heart and avenging Siris’ land is the point at the far end. The game revolves around Siris, an assassin clothed in heavy armour, shining swords and tough shields, who has to fight through a series of monsters, dragons and villains to reach the God King. In case you haven’t heard of it, bang your head first and read on. If you’re reading this review, it is likely that you’ve already had your piece, especially after Infinity Blade was given away on App Store’s 5th anniversary. Lets see if the wait and the bucks were worth it! We’ve been waiting and finally got our hands on what is claimed to be “ the epic climax to the epic series“. Our hopes found a new leash of life when Infinity Blade III was unveiled at the iPhone 5S event. ![]() That’s pretty remarkable.Many of us were heart-broken when Chair announced that they’re shutting down Infinity Blade: Dungeons which was shown off at the iPad 3 launch. ![]() When the original Infinity Blade was demoed at Apple’s iPhone 4S event in 2011, Steve Jobs said, “That’s on a phone. The company is notoriously selective about which developers appear on stage at its keynotes and what they say in their presentations, so having a previewed product never actually arrive is an embarrassment. There’s nothing particularly unusual about a young studio failing and scrapping a project, but the situation does reflect poorly on Apple. In July, Donald Mustard confirmed that the game had been canceled. “Just like Apple has raised the bar today for mobile computing, Epic’s iOS exclusive franchise Infinity Blade has been raising the bar for mobile gaming,” Epic President Mike Capps said at the time.Īlmost a year later, Impossible Games, the Epic studio responsible for developing the title, shut down. In March 2012, Epic took the stage during the new iPad special event to show off Infinity Blade: Dungeons, a hack-and-slash action-RPG that was “coming soon.” Yes, they’re pushing the boundaries of mobile gaming, but their trailblazing status has left them exposed.Īpple has relied on Epic to showcase new technologies on iOS over the past few keynotes, but the results have been mixed. This franchise would be the gold standard on mobile if it weren’t so plagued with quality issues. ![]() No other mobile games have come close to the jaw-dropping visuals in Infinity Blade. Gameplay that was initially dull and repetitive has become more engaging. With the help of fantasy writer Brandon Sanderson, an actual storyline has emerged. What started out as a glorified technology demo has grown into a full-blown franchise. Considering how heavily the series relies on either time-consuming grinding for experience or in-app purchases, losing player data was a huge betrayal of confidence.Įpic has done a lot of things right with Infinity Blade. Despite Apple’s promises that it would just work, iCloud turned out to be an enormous mess and numerous gamers lost their game save files. When Infinity Blade II arrived in 2011, it made use of Apple’s iCloud syncing feature. This isn’t the first time Epic has been tripped up by bugs. It’s nice to have the game available at launch, but only if it has been properly tested and vetted. Lens flare is nice and all, but the studio’s time would be better spent making the game stable.Ĭonsumers excited to download Infinity Blade III to get the most out of their new iPhone 5s purchases only to get stuck in the game because of bugs and crashing will end up disappointed in both Epic and Apple. CHaIR Entertainment co-founder Donald Mustard also touted the games lens flare, which he said would make even Star Trek director J.J. During the keynote, Infinity Blade developer Jeremy Mustard boasted that it took just two hours to convert the game to 64-bit.
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